If you bring two companions that share the same Skills you will gain boosts from both of them, allowing you to get some Skills very very high. Additionally, if you have 60 Skill Point into Inspiration this number will be doubled to half their adjusted skill value. Chrono-Harmony (Only available with Peril on Gorgon DLC): +25% Tactical Time Dilation MeterĬompanions in The Outer Worlds add one quarter of their adjusted Skill values to yours (rounded down).Rust Bucket Resistance (Only available with Peril on Gorgon DLC): -20% Automechanical Damage Received.(Finish the companion quest to unlock this perk.) Enchanted Evening: increases food and drink effects by 25%.Synchronicity: +25% Tactical Time Dilation Meter.Mod Finder: +10% Chance to extract Mods in the Field.Bonus Support Engineering: +10 Engineering.Parvati's ability: Overload (Parvati slams down her hammer creating a blast wave that shocks enemies and stuns automechanicals.You can visit Parvati's house by the cannery and inspect her terminal to learn about her mother and father. Parvati can be accepted into your party during the quest Stranger in a Strange Land, when Reed Tobson asks you to cut of the power of the Botanical Lab deserters. When you dock at the Groundbreaker, she will ask to talk and mention Junlei Tennyson, and unlock the quest Drinking Sapphire Wine. She lost her father about a year after returning from school. She will reveal that there was suspicion that her aptitude test was not accurate and just a reflection of her father's work. Once you're aboard the Unreliable, you can talk to Parvati and learn more about her life. Talk to her after entering the store and she will reveal that when she was 12 she accidentally picked the lock of a vending machine and littered its contents all over the store and road, and the bottles exploded and ruined Reed Tobson's speech. Parvati is not allowed into Edgewater's General Store. She justifies it by saying her mother worked some "high-level" stuff and it was better to be raised in her father's time instead. You can find out that her mother's contract stated that kids belonged to her office from the time of conception, so they were separated. You can also mention she talks about her dad but not her mother, and she will say she never met her. Talk to her after and she will comment that she can see folks leaving the canteen and none of them seem happy or better off.Īfter you have met Thomas Kemp, you can talk to Parvati using Perception and mention he seemed fond of her. Parvati will ask if you're a drinker if you enter the canteen. She will suggest talking to Vicar Max in Edgewater to gain moral guidance. Parvati is a peaceful and shy engineer that you first meet at Reed Tobson's office in Edgewater. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook. Maybe I’ll replay the game eventually and see what SAM offers, but for now, he’s still in that closet to this day.įollow me on Twitter, Facebook and Instagram. I also bet he’s good at hacking.Īnyway, I hope this helped you assemble your full crew. I don’t know if SAM is a cool robot or not, but if he’s anything like the other companions in this game, he’s probably worth hanging out with. SAM can be ignored the entire game if you simply don’t notice him like I did, which makes me think a lot of other players are going to be in the same boat as me here. The others are pretty hard to miss because they all come up directly in the main story campaign, and you have to manually choose to add them to your team (or not). I am content that he just wasn’t a part of my journey, but if you are still in the middle of The Outer Worlds and are also wondering when you’re going to find that missing crew member, I thought I should at least let you know where he is. I am going to leave SAM alone, and not go back and replay the “point of no return” era of the game to unlock him. Pretty much all the robots in this game are either just maintenance bots doing nothing or robots that are trying to kill you, so I didn’t even notice he had a name above his head. I must have walked by him a hundred times and not really even noticed he was there. It wasn’t until after I fully beat the game that the end credits informed me of SAM’s whereabouts, and when I went to find him, there he was, just sitting there.
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